#version 330 core

in vec2 TexCoords;
out vec4 FragColor;

uniform sampler2D tex;
uniform vec3 TextColor;

void main() {
  vec4 sampled = texture(tex, TexCoords);
  // vec4 sampled = vec4(1.0, 1.0, 1.0, texture(tex, TexCoords).r);
  FragColor = vec4(TextColor, 1.0) * sampled;
}