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#ifndef AMR_GAME_H
#define AMR_GAME_H

#include <glad/glad.h>
#include "../core.h"
#include "../calcify.h"

#ifdef _WIN32
    #define EXPORT __declspec(dllexport)
#else
    #define EXPORT __attribute__((visibility("default")))
#endif

extern "C" {
    EXPORT void game_init(GameState *state);
    EXPORT void game_shader_init_uniforms(GameState *state); 
    EXPORT void game_handle_event(GameState *state, GameEventType type);
    EXPORT void game_update_and_render(GameState *state);
}

struct Point {
    i32 id;
    b8 active;
    Vec2 prev_pos;
    Vec2 curr_pos;
    Vec2 force;
    i32 constraints[4];
};
typedef struct Point Point;

#define NUM_POINTS 1024
struct Cloth {
    i32 width;
    r32 elasticity;
    r32 padding;
    Point points[NUM_POINTS];
};
typedef struct Cloth Cloth;

#endif // AMR_GAME_H